3D Game Engine Design

Monday, August 17, 2009


David H. Eberly, "3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics"
Morgan Kaufmann | ISBN: 1558605932 | 2000 | 561 Pages | djvu (ocr) | 5.8 MB
Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers



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